← The Hub/Celestial Concourse

Celestial Concourse screenshot
Windows

Celestial Concourse

Transit City Builder / Tycoonv1.12.0City BuilderTycoonTrainsSimulation
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44 MB — a self-contained build, no engine or installer required. Extract the zip and run the executable. Windows 10/11, 64-bit.

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About

Construct and modernize a bustling coastal transit hub, route commuter rail lines and cargo harbor freight, and supply a five-stage rocket launch to establish the orbital concourse.

Built with Godot 4.7 (GL Compatibility) and catalogued by The Hub, the studio's shared launcher for every title in the collection.

Changelog

Version history for 1.12.0

Changelog

1.12.0 — Operations Intelligence

  • Added an authoritative one-minute operations forecast with source-by-source production, employment utilization, the next freight delivery, and an actionable current constraint.
  • Unified forecast and simulation rate calculations so charter, weather, upgrades, staffing, and live cycle timing cannot drift between telemetry and actual results.
  • Added always-visible construction prices, affordability or exact shortfalls, redevelopment salvage, and precise modernization blockers throughout the build palette.
  • Added Shift+movement camera panning, middle-mouse panning, and Page Up/Down zoom for faster keyboard-and-mouse city navigation.
  • Added cached model scenes and primitive meshes, animated low-overhead weather, activity beacons, corrected rocket status, and deterministic world reset behavior.
  • Expanded deterministic and full-scene coverage across forecasting, affordability, camera parity, model caching, infrastructure activity, assembly state, and reset safety.

1.11.0 — Command & Clarity

  • Added authoritative, non-mutating placement, modernization, and redevelopment reports with exact costs, readiness, salvage, and blocker text.
  • Added a persistent milestone console plus explicit READY, LOCKED, and COMPLETE states across infrastructure, rocket, launch, orbit, and civic-contract actions.
  • Added a pulsing world-space operation cursor, color-coded district footprints, placement confirmations, transit tracking beacons, infrastructure signage, and live rocket assembly status.
  • Added camera focus and reset controls, controller stick-click shortcuts, and full camera navigation in orbital view while construction remains safely locked.
  • Added shared 3D material caching and expanded deterministic/integration coverage across district diagnostics, world readability, controller operations, camera controls, and HUD feedback.

1.10.0 — Operations Pass

  • Unified rail, harbor, launch-pad, rocket, launch, orbital-project, and redevelopment readiness behind authoritative public action diagnostics.
  • Kept incomplete milestone controls actionable so mouse and keyboard players receive the exact missing dependency or resource requirement.
  • Added a live cursor inspector with district type, modernization level, next upgrade cost, and redevelopment salvage value.
  • Added 1×, 2×, and 3× simulation speeds while preserving real-time autosaves and the authored launch countdown.
  • Expanded direct controller play with D-pad targeting, Y tool cycling, and B target modernization, plus full regression coverage for these paths.

1.9.0 — Coastal Forecast

  • Added a deterministic five-day cycle of Clear Skies, Trade Tailwind, Coastal Rain, Sea Fog, and Aurora Night.
  • Added weather modifiers to all recurring income and freight sources plus city happiness and tourism.
  • Added a live 24-hour clock that moves every game day through dawn, daylight, dusk, and night.
  • Added dynamic world background, ambient and sun lighting, fog, rain, wind-stream, and aurora presentation.
  • Added a persistent HUD forecast/time badge, day-change forecast messages, in-game guidance, and deterministic simulation/UI/world tests.

1.8.0 — City Honors

  • Added twelve automatically unlocked campaign awards spanning every major coast-to-orbit system.
  • Added live progress text, persistent unlocked states, and a separate 460-point honor score with no economy side effects.
  • Added a dedicated scrollable Honors cabinet, B shortcut, pause-menu entry, HUD completion badge, and victory statistics.
  • Added category-aware 3D medal celebrations for newly earned honors and retroactive recognition for existing cities.
  • Migrated older cities to save schema 9 with allow-listed award records and added unlock, score, balance, migration, save/load, UI, and world coverage.

1.7.0 — District Modernization

  • Added two purchasable modernization levels to every placed district with target-based U controls.
  • Added level-aware residential capacity, district jobs, industrial freight, commercial/market income, park happiness, and park/market tourism.
  • Added visible model growth, level rings and labels, and animated 3D modernization feedback.
  • Integrated full modernization investment into redevelopment salvage and exact-level undo restoration.
  • Migrated older cities to save schema 8 with level-I defaults and added cost, cap, simulation, migration, persistence, UI, and world coverage.

1.6.0 — District Redevelopment

  • Added a sixth palette tool for removing any placed district with clear occupied-tile targeting.
  • Added 50% charter-aware salvage refunds and immediate population, jobs, happiness, tourism, contract, and milestone recalculation.
  • Added a guarded single-step Ctrl+Z undo that restores the exact district, rotation, statistics, cost, save record, and world model without duplicating salvage.
  • Added animated 3D clear/restore feedback, X shortcut, persistent removals, controller-focusable controls, and exact failure messages.
  • Added deterministic economy, persistence, integrated UI, state, and world-visual test coverage.

1.5.0 — Mayor's Dispatches

  • Added six stage-aware city events that enter the rotation as the campaign expands from settlement to orbit.
  • Added two meaningful responses per dispatch with charter-scaled credit, freight, prestige, morale, and orbital-population effects.
  • Added persistent civic morale as a new contributor to city happiness.
  • Added a dedicated decision overlay, J shortcut, exact affordability blockers, pending-event persistence, and location-specific 3D resolution feedback.
  • Migrated older cities to save schema 7 and added full event rotation, tradeoff, save/load, UI, and world-feedback test coverage.

1.4.0 — Civic Upgrade Program

  • Added six permanent, stage-aware civic upgrades funded with contract prestige.
  • Added citywide bonuses for happiness, tourism, industrial freight, rail and harbor revenue, aerospace construction costs, orbital income, and contract rewards.
  • Added a dedicated keyboard/controller-friendly upgrade screen, P shortcut, exact lock reasons, and persistent purchase states.
  • Added location-specific 3D activation beacons for every upgrade.
  • Migrated older cities to save schema 6 and added simulation, migration, save/load, UI, purchase-flow, and world-feedback coverage.

1.3.0 — Civic Contracts

  • Added a persistent civic contract board with six rotating objective types spanning the entire campaign.
  • Added requirement progress, exact blocker feedback, charter-scaled credit rewards, freight deliveries, prestige, and endlessly increasing contract tiers.
  • Added a dedicated HUD card, C shortcut, victory statistics, and location-specific 3D delivery beacons.
  • Migrated older cities to save schema 5 with a clean contract history.
  • Added public-state, save/load, UI, reward, rotation, and world-feedback test coverage.

1.2.0 — Campaign Charters

  • Added Relaxed, Standard, and Frontier campaign modes with distinct starting funds, construction costs, production, happiness, district composition, freight, population, and launch requirements.
  • Added a title-screen charter selector, persistent HUD charter badge, help text, and victory rating.
  • Migrated older saves to the unchanged Standard balance under save schema 4.
  • Added automated fixtures for every charter and full-scene title-to-state integration coverage.

1.1.0 — Orbital Expansion

  • Added four persistent post-launch projects: Habitat Ring, Research Lab, Trade Dock, and Celestial Garden.
  • Added orbital population, project costs, economic/tourism bonuses, objectives, HUD progress, and save schema 3 migration.
  • Added visible named modules to the orbital concourse as projects are delivered.
  • Replaced the placeholder Settings action with persistent Music, Effects, UI Scale, Camera Speed, and display controls.
  • Added analog controller camera movement, orbit, and trigger zoom.
  • Extended deterministic and full-scene tests through the expanded concourse end state.

1.0.0 — Launch

  • Shipped the complete coastal city, rail, harbor, rocket assembly, launch, and orbital reveal campaign.
  • Added title/continue, autosave, HUD, guide, pause, audio, Windows/Web exports, and automated release verification.

Screenshots

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